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Formal Models and Game Design (20 Oct 2005)
Currently, there exist only rudimentary approaches to try to use formal models in current (commercial) game productions for design and analysis. This is partially because game design has only recently become a major subject of scientific study. On the other hand, much research can be found on the application of computer science (e.g. artificial intelligence, networking etc.) to game technologies. But these results have only an indirect effect on game design or games are only used as a vehicle to illustrate domain specific research results. To support game design in professional productions, it is not enough to think only about new methodologies or technologies, but it is also necessary to think about the integration of the results into current production processes of games. Otherwise it will be hard for the new approaches to be accepted by games industry. A first attempt in this direction can be found in the PhD thesis of Liliana Vega (Vega-Zazueta, 2004), where another kind of formal model (in particular Petri Nets and Hypergraphs) are investigated and methods and tools for the integration of these theories into the design and production process for games are proposed.
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