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A survey method for assessing perceptions of a game: The consumer playtest in game design (20 Oct 2005)
In this paper we describe the playtest method we have developed, a method that combines traditional, scientific survey methods with a controlled laboratory environment to collect systematic, quantitative information about consumers’ perceptions of games. The playtest method for gathering consumer perceptions of a game can be used to aid in the iterative development of games that has been described by Salen and Zimmerman [15] and other game designers. We describe some of the ways we have used playtests to provide feedback to game designers and also present a case study of how the method has proven effective at making a game better-that is, more fun.
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