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What Every Game Developer Needs to Know about Story (27 Jul 2005)
Increasingly, story is a hot item in games. Partly, this is because the quality bar is rising in this relatively young art form. As games evolve, people want more depth, not just higher polygon counts.

More to the point, game developers want to sell their wares to more people. Selling them to the same ones every time doesn't lead to a lot of growth. It's clear we need to tap into something more universally human.

And story is a universal human experience.

So how do we approach story in games? Well, to answer that, we need to look at what has worked in other story forms, and what is unique to the new story form of games.

Let's start with a statement everybody can agree on: Games aren't movies.

But that by itself doesn't get us very far. To figure out what games are, it's helpful to back up to an earlier problem: Movies aren't plays.
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