Usability Views Article Details
 home | timeline | recent | popular | e-reports | userati | books | about 

Playing at Reality: Exploring the Potential of the Digital Game as a Medium for Science Communication (03 Aug 2005)
Because the features of scientific and educational simulations and games that facilitate knowledge construction are the very same features that make digital games enjoyable to play, the player of a scientific-simulation-based digital game would be simultaneously gaining enjoyment and acquiring scientific knowledge. If science were widely communicated using digital games, therefore, then it would be possible for there to be a popular scientific culture.
Article URL: http://www.gamasutra.com/education/theses/20050802/aitkin_01.shtml

Read 360 more articles from Game Development Network sorted by date, popularity, or title.
Next Article: The cranky user: Oh, the pixel pickle
 RSS 0.91 Subscribe with Bloglines Add to My Yahoo!
Some of the people who make up the Userati group
This site is a labour of love built by Chris McEvoy


Amazon Honor SystemClick Here to PayLearn More