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Mobile Postmortem: Bill & Ted's Excellent Adventure (05 May 2005)
Towards the end of development, we started to come up against issues we hadn't seen coming. The problem was the complexity: the player can switch control between two characters, move objects around, pick up objects and unlock doors, then use the “Don't Fear the Reaper” option to call upon Death to restart them from the last doorway they passed through. We soon discovered it was possible to get into a situation whereby a vital key was trapped on the wrong side of a door, leaving the player with no way to get out of the room. At the same time, we couldn't simply reset the game's status every time the player restarted - it would get incredibly frustrating if you solved a complex puzzle to open a door, went inside the room, died and then had to solve the whole puzzle again.
Article URL: http://www.gamasutra.com/features/20050505/marley_01.shtml

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