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User Interfaces in Interactive Entertainment (07 Nov 2004)
An interface revolution is coming for computer entertainment. Though graphics have improved tremendously in recent years, interfaces have improved very little. Interactivity is the defining characteristic that separates gaming from other media, and this is the area that will advance the most in the next few years.

Computer entertainment is a technology-driven industry, and there are many new interface technologies ready for harvest. These technologies will accomplish two primary goals: 1) improve the interactive experience, and 2) make the experience more accessible via intuitive interfaces. Just as graphical advancement has done recently, new interface technologies will continue to grow the industry and increase the audience for computer entertainment.

Sony's Richard Marks describes the entertainment interface technologies that are the most interesting now, and gives some insights on how these technologies will move forward over the next several years. He demonstrates several EyeToy tech-demos for PlayStation2 that show how new interfaces can enable new gameplay ideas. He also talks about tech-transfer and gives a quick overview of how the Sony EyeToy went from a one-person research project to a global product with over 4 million units shipped.
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  29.59    (Richard Marks, Sony Computer Entertainment America)  

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