Usability Views Article Details
 home | timeline | recent | popular | e-reports | userati | books | about 

Why Isn't the Game Industry Making Interactive Stories? (11 Mar 2005)
Spector also mentioned, "I've been told by [several people] that you are not allowed to say 'story' in meetings." From there he moved on to the example of Citizen Kane; "Citizen Kane was not a particularly successful movie… but RKO was willing to take a chance. We need to get to that point." Spector also mused that a change of business model might be the key to having more creative opportunities.
Article URL:

Read 352 more articles from Game Development Network sorted by date, popularity, or title.
Next Article: Dr Who Press Pack
 RSS 0.91 Subscribe with Bloglines Add to My Yahoo!
Some of the people who make up the Userati group
This site is a labour of love built by Chris McEvoy

Amazon Honor SystemClick Here to PayLearn More