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How Can You Tell if a Videogame is Rubbish? (04 Mar 2005)
There appears to be a very shallow pool of excellence from which the usual answers are drawn. Zelda 3, Super Mario Bros 3, Defenderů A small, elite collection are endlessly (and rightfully) celebrated again and again. We are running out of adjectives with which to prefix Miyamoto's genius. He's great, but our hands hurt from clapping. So, just for a chapter, we're going to ignore the 'brilliant' and turn our attention wholly on the 'rubbish'. For there is a rich, deep seam of rubbish to mine - and perhaps it forms a fantastic resource.

We chose this negative qualification in this question for a very deliberate reason. The use of a blunt, catch-all dismissive like 'rubbish' tends to form the beginning of our critical language. It's lazy, it's value-driven, it's inarticulate and it's ubiquitous in the conversational language of every player. Surely there must be other ways of learning 'great' than just studying 'greatness'? Aren't we supposed to learn from our (and others) mistakes?
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