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Romancing the User Experience (11 Feb 2005)
My impression then, is that the willingness to endure poor user experience or desire for good user experience, has nothing to do with whether the object is human or computer. Instead, much like other aspects of user experience, it's task driven. If your task is a video game, which the Tamagotchi could be considered as, then your goal is maximum pleasure through completing challenging tasks (or in this case, tedious one). The same can be said for friends or significant others. Conversely, usage of a computer to chart graphs for a presentation is like interacting with your boss - you have to do it but you want it done as quickly and painlessly as possible.
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