Soapbox: Why Virtual Worlds are Designed By Newbies - No, Really! (03 Nov 2004)
Newbies come to virtual worlds with a set of preconceptions acquired from other virtual worlds; or, failing that, from other computer games; or, failing that, from gut instinct. They will not consider virtual worlds that confront these expectations if there are others around that don't.
Put another way, if a virtual world has a feature that offends newbies, the developers will have to remove that feature or they won't get any newbies. This is irrespective of what the oldbies think: they may adore a feature, but if newbies don't like it then (under point #1) eventually there won't be anyone left to adore it.
Article URL: http://www.gamasutra.com/features/20041103/bartle_01.shtml
Read 324 more articles from Game Development Network sorted by
Next Article: Designing For Fun: How to Make User Interfaces More Fun