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Book Review: 3D Game-Based Filmmaking: The Art of Machinima (20 Oct 2004)
Machinima, according to machinima pioneer and The Art of Machinima author Paul Marino, is the art of creating animated movies in real-time by using 3D game engine technology. Developed in the 1990s by clans of Doom and Quake players looking to capture and dramatize their in-game exploits, machinima has since evolved into a filmmaking genre in its own right, and has received mainstream attention at film festivals, on MTV, and the Wall Street Journal.
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