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Book Review: Creating Emotion in Games (18 Aug 2004)
Emotioneering, according to the book, is a set of techniques "that can create, for a player or participant, a breadth and depth of emotions in a game or other interactive experience, or that can immerse a game player in a world or role." The definition continues: "The goal of Emotioneering is to move the player through an interlocking sequence of emotional experiences."

Freeman has generated some 1500 techniques for broadening, deepening, and enhancing the quality of a piece of interactive entertainment. The techniques are grouped into thirty-two broad categories, and are designed so as to bring to gaming a degree of emotional authenticity that has historically been neglected by the majority of game designers.
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