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Seminar on People, Computers, and Design (09 Feb 2001)
How do you design interactive entertainment for a broad audience? What are useful guidelines for creating fun, lively experiences on personal computers, the web and other digital platforms? How does social interaction fit in these media-rich environments? How can designers grow this medium? In this talk, we will review empirical lessons from three different interactive designs: an annotated movie, a party game and a creative expression tool. We will present an evolutionary design approach, based on multiple iterations and frequent user feedback, as a practical methodology for discovering what works best in this new medium.
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  90.00    (Fabrice Florin)  

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