Bad Game Designer, No Twinkie! V (11 Jun 2004)
'I was in a building that was about to be destroyed by a bomb. I misinterpreted my orders, thinking I was supposed to escape, when in reality I was supposed to find and defuse the bomb. Checkpoint A was the moment I was told about the bomb and shown how much time remained before detonation. I ran as fast as I could through the level, bypassing the room with the bomb, and further fighting my way past enemy soldiers. Just before time ran out I passed a checkpoint ('B') and thought I had succeeded, only to have my game end about 5 seconds later due to the bomb going off. When my game restarted, it was at the newly acquired checkpoint, so the bomb went off again after 5 seconds. This kept happening over and over, with no chance of me backtracking to resolve the issue.'
Article URL: http://www.gamasutra.com/features/20040611/adams_01.shtml
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