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The Anti-Communist Manifesto (20 May 2004)
Each product is different, but I see the game director, the art director, the producers, and the programming director as obvious, though not exclusive, choices. If the game is heavy in art, then maybe it is only the art director. On a game that is all about technology, then maybe it is the programming director. The important point is that having live talent in the product vs. inanimate characters does not lessen the value of those that put the product together.
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