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Watching Games And Playing Movies: The Influence Of Cinema On Computer (15 May 2004)
Usability advocates a user-centred design philosophy. User-centred design is crucial in balancing the difficulty level and challenge of a game. It is important that a game’s difficulty level is well judged because 'if an application is too difficult, the user is likely to be frustrated; if it is too easy the user is likely to be bored'. A game must offer a suitable level of challenge against which the user can test their skill and therefore earn the subsequent feeling of satisfaction derived from completion. Game difficulty should not be achieved through usability problems, yet the drive for usability must stop short of removing altogether the challenge from a game. User-centred design is essential in resolving this contradiction.
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