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Instrumentation: The Game Composer's New Challenge (30 Apr 2004)
We game composers are now facing what every composer faces--the broader the palette, the more difficult the choices. Now that we're unrestricted and free, we burst upon a field already teeming with activity rather than taking heart in the "making more with less" skill with our little band of colleagues. The question now becomes, "how can I make my game music unique, while still appealing to the masses?" To answer this question let's explore some possibilities, starting with composition, since composition and instrumentation go hand-in-hand.
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