Usability Views Article Details
 home | timeline | recent | popular | e-reports | userati | about this site

The Secret's in the Schedule: Bending The Mythical Man-Month (23 Apr 2004)
Game development is a young industry. Beginning in garages and basements across the world during the late 70s, it has since evolved into a larger, more structured business. Single programmers making entire games have been replaced by dozens or even hundreds of employees across many disciplines working together. The functional categories are varied: engineers, artists, designers, marketers, producers, and testers; all with a common goal but often speaking different technical languages. Keeping these disparate groups in sync is the essence of management. When someone is referred to as a manager most people envision managing people, but I prefer to look at it as managing information. And while a programmer works with C++ and an artist with Max, managers work with schedule and process.
Article URL:

Read 297 more articles from Game Development Network sorted by date, popularity, or title.
Next Article: The Ultimatum Conundrum
This site is a labour of love built by Chris McEvoy