Usability Views Article Details
 home | timeline | recent | popular | e-reports | userati | about this site

Manager In A Strange Land: Better Communication Through Software (09 Apr 2004)
At times on the Spider-Man team it feels like we're over-communicating, with e-mail spam about trivial design decisions flooding the team to the point where people stop reading e-mail, and noise and distractions in the hallways at the point where it disturbs other teams on other projects. And yet, on the other hand, sometimes key things don't get communicated, and mistakes that cost people days or weeks are made that could have been avoided if only the right two people had let each other know what they were doing.
Article URL:

Read 297 more articles from Game Development Network sorted by date, popularity, or title.
Next Article: Power To The People: Relative Font Sizes
This site is a labour of love built by Chris McEvoy