The Experimental Gameplay Workshop (26 Mar 2004)
The third annual Indie Game Jam, introduced by game designer Chris Hecker, kicked the workshop off on a high note. Each year at the Jam, developers make as many innovative games as possible during a four day period using a custom game engine made specifically for the event. The engine is always built around a single technology focus, and this year's focus was gameplay physics. The Game Jam challenge: to create 2D games in which physics drives gameplay.
Article URL: http://www.gamasutra.com/gdc2004/features/20040326/postcard-kane_01.shtml
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