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Book Review: Chris Crawford on Game Design (16 Mar 2004)
Throughout the book Crawford refers to various seminal games, and covers several of them (mostly his own-Balance of Power probably being his most well known) in detail, taking apart each game to see what made it interesting or appealing to different people. The chapter covers almost Crawford's entire ludography-successes and failures exposed in all their gory innards, including a small piece of history on how each game came about.
Article URL: http://www.gamasutra.com/columns/books/20040316/index.shtml

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