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Design and Development of Simulation/Game Software: Implications for Higher Education (23 Feb 2004)
Twenty-two designers of home entertainment computer games were surveyed and interviewed about the prospect of simulation/game software to be developed for use in online education. Specifically, their perspectives were probed with respect to three dimensions: a) designing for open exploration of a specific closure (winners and losers), b) relative commitment to objective or subjective representations of knowledge, and c) preference for pre-planning or a tolerance of the iterative nature of software development.
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