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Random Thoughts on Mobile Games (20 Feb 2004)
A gaming device such as the Game Boy Advance serves the eye and the ear together, but its primary design consideration is to serve the hand. Handheld game devices must be comfortable to hold and manipulate for long periods of time. They need large, conveniently placed buttons and joysticks. Neither phones nor PDAs offer convenient input devices; phones in particular seem to be getting more awkward rather than less, as manufacturers implement oddball layouts for the sake of styling. Nokia's recent circular dial may be visually reminiscent of rotary phones, but why?
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