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Manager In A Strange Land: The Dead Zone (13 Feb 2004)
(Greg John, senior producer on Spider-Man 2, points out that construction analogies are dangerous because in the construction industry, there's a well-defined blueprint and the work itself isn't terribly creative. All I'm saying is that in this case -- unfinished buildings don't look finished and neither do unfinished games -- there's a parallel. Ed Del Castillo, CEO of Liquid Entertainment, has an interesting story that may indicate the opposite, however. Ed hired a guy to do his pool, and the contractor advised against creating a blueprint, saying it would be a lot of extra work and money, and Ed would probably want to make changes to the pool once he saw the actual work anyway. The guy suggested that 't they "just get at it." Maybe construction is more like software development than we thought.)
Article URL: http://www.gamasutra.com/features/20040213/fristrom_01.shtml

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