Manager In A Strange Land: Milestones Considered Harmful? (06 Feb 2004)
DeMarco and Goldratt say that instead of having deadlines, we should have optimistic goals. We will almost always miss these optimistic goals. But we won't lose any time to gold-plating.
But what if something goes wrong? (Which happens over and over and over on a game project.) If you make optimistic goals, you'll probably miss them. That's why, instead of putting the padding between the milestones, you put the padding at the end.
Article URL: http://www.gamasutra.com/features/20040206/fristrom_01.shtml
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