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What we can learn from "Gaming Addiction" (23 Jan 2004)
What happens when a game is *too* good? You know the sort. The ones you can play for hours on end and not notice time passing? The press usually looks to the most extreme examples of this and labels the effect "gaming addiction." But the more I think about it, the more I see it as a potentially positive effect with important HCI implications hidden inside.
Article URL: http://www.ok-cancel.com/archives/article/2004/01/what-we-can-learn-from-gaming-addiction.html

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