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What Evil Lurks in the Hearts of NPCs? (16 Jan 2004)
Earnest Adams has found that the believability and emotional sophistication of cahracters can have a significant effect on gameplay. In this column, he describes the dimensionality of the different groups he uses to classifiy them, and explains why making the effort to enhance their realism is a good thing.
Article URL: http://www.gamasutra.com/features/20040116/adams_01.shtml

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