Manager In A Strange Land: Reuse and Replace (09 Jan 2004)
At this point I had learned my lesson but Treyarch had not; a separate project that I wasn't involved in, given a choice between re-using an engine (granted, it was written by the Japanese) and starting over decided to start over. They used Treyarch's renderer, but what they did not have was a toolset for making levels.
Article URL: http://www.gamasutra.com/features/20040109/fristrom_01.shtml
Read 297 more articles from Game Development Network sorted by
Next Article: New Theoretical Approaches for HCI (.pdf)