Spatial Principles of Level-Design in Multi-Player First-Person Shooters (08 Dec 2003)
The paper is affirming that level design is a tool for controlling the games progression and that it is possible to distinguish between good and bad level design in that matter. Five heuristics are developed to suggest a few guidelines that could lead to a better level design. It is stated that good level design tends to place the player's interaction in focus and complies with the player's expectations and needs.
Article URL: http://www.gamasutra.com/education/theses/20031208/guttler_01.shtml
Read 297 more articles from Game Development Network sorted by
Next Article: The intranet gets serious: Part 4: if you can't measure it, you can't manage it