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Personality Parameters: Flexibly and Extensibly Providing a Variety of AI Opponents' Behaviors (03 Dec 2003)
A common problem for game AI programmers is how to distinguish the behavior of different AI characters. As an example, how do we make an orc and a dragon genuinely different as opponents? We can increase the health, armor, and damage of the dragon, but unless we give it a different personality in some way, and make it behave differently, it might as well just be a very strong orc.
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