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Interview: Bruce Shelley: The Mythology Of Empires (26 Nov 2003)
Sid was the first person I worked with who thought about game design theory and philosophy. In some cases I think I knew intuitively what to do, but he actually gave some principals titles, and built a sort of list of axioms to follow over and over. From him I learned that there was science to the process and we did not have to reinvent the wheel each time. Our industry is still in its infancy, and I think pioneers like him will provide a great foundation of experience and knowledge upon which to build. He reinforced the concepts of prototyping and designing by playing-things wehad been doing in board games.
Article URL: http://www.gamasutra.com/features/20031126/carless_01.shtml

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