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Object Oriented Story Construction in Story Driven Computer Games (10 Nov 2003)
Mirjam Eladhari's thesis presents a story construction methodology that allows false causal relations in game stories to be minimized or eliminated. The methodology consists of two main components: object oriented story construction and causal normalization. Causal normalization minimizes or eliminates causal dependencies within story logics and therefore eliminates unintentional forms of causal coupling (causal dependencies). Object oriented story construction involves objects in the game world maintaining autonomous integrity, which also makes the methodology suitable for massively multiplayer games.
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