Agitating for Dramatic Change (29 Oct 2003)
Randy Littlejohn believes that there's little interest by game developers in interweaving non-linear story elements, strong character development and the principles of drama into interactive designs. He wants a new kind of interactive experience that is comfortable and compelling for the masses. Here's his blueprint for it.
Article URL: http://www.gamasutra.com/features/20031029/littlejohn_01.shtml
Read 297 more articles from Game Development Network sorted by
Next Article: An interview with Joe Clark