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Manager In A Strange Land: Most Projects Suck (17 Oct 2003)
The fact is, almost all projects suck in one way or another, even high-profile ones. The Sims? Came in late. Half-Life? Came in late. Most high-profile Nintendo titles? Came in late. Spider-Man, the last game I helped ship? Was on time, but went over our original budget and we cut content.
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