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Date Popular   Title
Dec 2005  *  53 A Significant Change
Feb 2006  *  10 Computer and their flaws
Oct 2001  *  10 Less is More (More or Less): Uncommon Sense and the Design of Computers
Nov 1998  *  6 HMDs, Caves & Chameleon: A Human-Centric Analysis of Interaction in Virtual Space
Jun 1999  *  4 An exploration into supporting artwork orientation in the user interface (.pdf)
Mar 1997  *  4 The design and evaluation of a GUI paradigm based on tabets, two-hands, and transparency (.pdf)
Feb 1994  *  4 Auditory interfaces: the Use of non-speech audio at the interface
Dec 2003  *  3 Performance by Design: The Role of Design in Software Product Development. (pdf)
Dec 1997  *  3 Interfaces for multiparty videoconferencing
Nov 1997  *  3 Living in Augmented Reality: Ubiquitous Media and Reactive Environments
Sep 1997  *  3 Reactive Environments: Throwing away your keyboard and mouse
Mar 1986  *  3 There's More to Interaction than Meets the Eye: Some Issues in Manual Input
Feb 2006  *  2 Resource Page on Early HCI Research by the Lincoln Lab TX-2 Group
May 2005  *  2 Ten CAD Challenges
Jun 2004  *  2 Music Sharing Over the Internet
Jul 2002  *  2 Human Input to Computer Systems: Theories, Techniques and Technology
Jul 2000  *  2 Large Displays in Automotive Design (.pdf)
Sep 1999  *  2 Where IT's at
Aug 1999  *  2 Digital tape drawing (.pdf)
Sep 1998  *  2 Key Challenges and Opportunities as Ontario Moves Ahead in the New Millennium
Feb 1998  *  2 Bimanual Manipulation in a Curve Editing Task
Nov 1996  *  2 Absorbing and Squeezing Out: On Sponges and Ubiquitous Media
Jun 1995  *  2 The Psychology of Cross Country
Sep 1994  *  2 A Taxonomy of See-Through Tools
Apr 1994  *  2 Two-Handed Input in a Compound Task
Mar 1994  *  2 User Learning and Performance with Marking Menus
Oct 1993  *  2 A Tool for the Rapid Evaluation of Input Devices Using Fitts' Law Models
Jul 1993  *  2 Toolglass and Magic Lenses: The See-Through Interface
Jun 1992  *  2 The prevention of mode errors through sensory feedback
Aug 1991  *  2 The University of Toronto Dynamic Graphics Project (.pdf)
Oct 1989  *  2 On the Road to Brighton
Oct 1986  *  2 Chunking and Phrasing and the Design of Human-Computer Dialogues
Sep 1986  *  2 A study in two-handed input
Jun 1984  *  2 A Context for User Interface Management
May 1983  *  2 Continuous Hand-Gesture Driven Input
Nov 2005  *  1 Innovation vs. Invention
Oct 2005  *  1 Glimpse: a Novel Input Model for Multi-level Devices
Jun 2005  *  1 Interaction at Lincoln Laboratory in the 1960's: Looking Forward - Looking Back
May 2002  *  1 Innovation as Music: A Non-Materialistic Perspective
Apr 2002  *  1 Creating Principal 3D Curves with Digital Tape Drawing (.pdf)
Jun 2001  *  1 Interaction techniques for 3D modeling on large displays (.pdf)
Mar 2001  *  1 The Cost of Saving Money: The Folly of Research Funding Policy in Canada
Nov 2000  *  1 Space-Function Integration and Ubiquitous Media
Mar 1999  *  1 A Few Thoughts about Common Sense, Computers and Education
Nov 1998  *  1 An Introduction to this Special Issue on "Interaction in 3D Graphics"
Nov 1998  *  1 Compatibility and Interaction Style in Computer Graphics
Jun 1998  *  1 The Role of the Artist in the Lab
Jan 1998  *  1 Manual and Cognitive Benefits of Two-Handed Input
Nov 1997  *  1 Artists and the Art of the Luthier
Sep 1997  *  1 An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
May 1997  *  1 Collaboration awareness and its use to consolidate a disperse group
Oct 1996  *  1 A Modest Proposal
Aug 1996  *  1 The Influence of Muscle Groups on Performance of Multiple Degree-of-Freedom Input
Aug 1996  *  1 Beating the Limitations of Camera-Monitor Mediated Telepresence with Extra Eyes
Jul 1996  *  1 The Partial Occlusion Effect: Utilizing Semi-transparency in 3D Human Computer Interaction
Jun 1996  *  1 One-Handed Touch-Typing on a QWERTY Keyboard
Mar 1996  *  1 PC et TV vont dans une inforoute
Mar 1996  *  1 A wearable computer for use in microgravity space and other non-desktop environments
Oct 1995  *  1 Readings in Human Computer Interaction: Toward the Year 2000
Aug 1995  *  1 Is it Windows '95 or '85? Teasing Reality from the Hype
Jul 1995  *  1 The “Prince” Technique: Fitts’ Law and Selection Using Area Cursors
Jul 1995  *  1 Evolution of a Reactive Environment
Jul 1995  *  1 Transparent Layered User Interfaces: An Evaluation of a Display Design Space to Enhance Focused and Divided Attention
Jun 1995  *  1 If you have a problem with your computer, is it really your problem?
Apr 1995  *  1 Integrating the Periphery and Context: A New Taxonomy of Telematics
Mar 1995  *  1 Ubiquitous Media and the Active Office
Feb 1995  *  1 Touch, Gesture & Marking
Feb 1995  *  1 Speech, Language & Audition
Dec 1994  *  1 Issues in deploying The Technology for a media space field study
Nov 1994  *  1 Human skills in interface design
Oct 1994  *  1 Contextual Animation of Gestural Commands
Jul 1994  *  1 Social Planning and Communities Along the "Information Highway"
Jul 1994  *  1 The Prediction of Pointing and Dragging Times in Graphical User Interfaces
Jun 1994  *  1 Metaphors that Keep Us on the Periphery
Apr 1994  *  1 Half-QWERTY: Typing with one hand using your two-handed skills
Jan 1994  *  1 Cinq themes de réflection sur la technologie peut et la société
Nov 1993  *  1 HCI and the inadequacies of Direct Manipulation systems
Sep 1993  *  1 Half-QWERTY: A one-handed keyboard facilitating skill transfer from QWERTY
Aug 1993  *  1 The Limits Of Expert Performance Using Hierarchic Marking Menus
Jun 1993  *  1 An empirical evaluation of some articulatory and cognitive aspects of "marking menus"
Jun 1993  *  1 A Marking Based Interface For Collaborative Writing
Apr 1993  *  1 Human performance using computer input devices in the preferred and non-preferred hands
Oct 1992  *  1 Telepresence: Integrating Shared Task and Person Spaces
Oct 1992  *  1 Snow's Two Cultures Revisited: Perspective from Design in Human-Computer Interfaces
Apr 1992  *  1 Extending Fitts' Law to Two-Dimensional Tasks
Mar 1992  *  1 Using spatial cues to improve videoconferencing
Nov 1991  *  1 The three mirrors of interaction: a holistic aproach to user interfaces
Jul 1991  *  1 A Comparison of Input Devices in Elemental Pointing and Dragging Tasks
Apr 1991  *  1 Issues in combining marking and direct manipulation techniques
Feb 1991  *  1 GEdit: a testbed for editing by contiguous gesture
Nov 1990  *  1 EuroPARC's Integrated Interactive Intermedia Facility (iiif)
Nov 1990  *  1 The Natural Language of Interaction: A Perspective on Non-Verbal Dialogues
Oct 1990  *  1 Windows on tablets as a means of achieving virtual input devices
May 1990  *  1 A Three-State Model of Graphical Input
Mar 1990  *  1 Smoke and Mirrors
Feb 1990  *  1 Using our Ears: An Introduction to the Use of Nonspeech Audio Cues
Jun 1988  *  1 The Natural Language of Interaction: A Perspective on Non-Verbal Dialogues
Oct 1987  *  1 The Natural Language of Interaction: A Perspective on Non-Verbal Dialogues
Aug 1987  *  1 Masters and slaves versus democracy: MIDI and local area networks
Jun 1986  *  1 A (Highly) Selective View of Canadian Electroacoustic Music
Nov 1985  *  1 Some Issues in Future User Interface Management System (UIMS) Development
Oct 1985  *  1 Issues and techniques in touch-sensitive tablet input
May 1985  *  1 The Evolution of the SSSP Score Editing Tools
Jul 1983  *  1 Towards a Comprehensive User Interface Management System
Jun 1983  *  1 Lexical and Pragmatic Considerations of Input Structures
May 1982  *  1 An Informal Study of Selection-Positioning Tasks
Oct 1980  *  1 Iteration in theDesign of the Human-Computer Interface
Jun 1979  *  1 The Evolution of the SSSP Score Editing Tools
May 2006     What if Leopold Didn't Have a Piano?
Apr 2006     Getting the Right Design and the Design Right: Testing Many Is Better Than One
Mar 2006     Who Cares if You are Dressed if you are Alone?
Nov 2005     Mailbag: Ethnography and Usability: Where’s the Glue.
Nov 2005     Piloting Through the Maze
May 2005     Graphically Speaking: Thoughts on the State of 3D CG in Film and Video
May 2005     When It Gets More Difficult, Use Both Hands - Exploring Bimanual Curve Manipulation
Feb 2005     Experience Design vs Interface Design
May 2001     Sentient Data Access via a Diverse Society of Devices
Apr 1994     The "Silk Cursor": Investigating transparency for 3D target acquisition (.pdf)
Sep 1992     Realizing a video environment: EuroPARC's RAVE System (.pdf)
Oct 1991     Experiences in the use of a media space (.pdf)
Aug 1986     Creating Highly-Interactive and Graphical User Interfaces by Demonstration (.pdf)
Apr 1985     A Multi-Touch Three Dimensional Touch-Sensitive Tablet (.pdf)
Jun 1982     Human Perspectives on Technology, Learning and Teaching
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